Class_name = "CBatchBallistics"
object_name = "SHELL_RUS_37x198_HE"

//37   (-167)   -37/-37 (61-) -

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoR.mgm",false
visualradius=4
SoundScript=""
ImageAttrs="IA_NOMINPIXELS","IA_NOROTINTERPOLATION","IA_NOCLIP"
SizeArg=10
SizeArgVal=0.66
LenghtArg=20
LenghtArgMinValSpeed=400 // /,    =0.0
LenghtArgMaxValSpeed=800 // /,    =1.0

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=1,860,	16,2807,	13,7017,	0,11227
Armor=500,754,	13,2155,	11,5388,	0,8620 //          200-15
Armor=1000,652,	11,1613,	9,4033,		0,6453
Armor=3000,328,	4,408,		3,1020,		0,1632

//              (  .   -167)

Gage=37					//
DefaultStartSpeed=860	//        ()
MaxDistance=5000		// ,    
Mass=0.732				// 
Mkr=0.8					//  ,     Cx   M=1,        
Mmax=2.5				//  ,     Cx,   M=1,        
Cx_0=0.3				// -   (M <= Mkr),        
Cx_max=0.42				// -   (M = 1),        
Cx_1=0.28				// -   (M >= Mmax),        
R=0.0185				// 
LiveTime=10				//   (  :    MaxDistance     + 3.5)
TimeToDestroy=0			//       ,         
TracertShowtime = 6.0	//  
MaxRedirections = 0		// - 
ExplodeTime=9.0			//  (=0 -  )
NetworkDecals=true		//true -          

debug=false

DefaultBulletSpeed = 860.0		//       ()   
BulletSpeed = "Sh37", 860.0		//      ()  -37
BulletSpeed = "NS37", 900.0		//      ()  -37

//"Explosion file",DecalImageID,DecalCellID,DecalSize
HitDummy="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_037mm_732g_35g_object.txt"
HitMisc="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_037mm_732g_35g_object.txt",2,11,0.333
HitWater="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_037mm_732g_35g_water.txt"
HitGround="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_037mm_732g_35g_ground.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_037mm_732g_35g_object.txt",2,12,0.319
HitBuilding="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_037mm_732g_35g_building.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_037mm_732g_35g_object.txt",2,10,0.419
HitForest="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_037mm_732g_35g_object.txt"

shellType = 6
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 